
Also can you already scroll the inventory into the right position before you've gotten to the screen where you need to use the next item? Do you have to wait until you're on the screen before selecting actions? Just to be sure you can't select convo options with the number keys?Īnother general piece of advice would be to use cues from the previous screen to get close to the thing you need to click on the next one, but ofc if you have to select the action on the screen itself that won't help with anything but walking to places. Could you do it right after picking the rope and clapper up (but after getting Simon going again)?Īnd yeah learning your route even better (after the bar two left, then immediately two right, then before the transition select talk to or at least hover over it) will help you bring your cursor to the right place in good time. In the bar scene right after you combine the magnet and stringĪ) after you've collected two other items pushing them more to the rightī) at a time when your cursor was far away from the use command (well in a relative sense). Another set of micro-improvements can be had by using items when they're as close to the left edge of the inventory as possible. However because the game runs so damn fast this will be considerably more challenging to pull off. when you get into the screen outside the bar, you could theoretically click once around the bar door to get Simon moving, then quickly select open and go back to the door to actually open it. In theory there could be a way to micro-manage the speedrun in a really optimal way. Any feedback from anyone would be awesome, otherwise I might just move on to something else. walking, how many trips back to town, etc) but I think this is pretty close.Īnyway, here's what I have so far. I haven't quite spent the time going through it to iron out all the small details (warping somewhere vs. I think my route is pretty good, but it might not be perfect yet. Nothing can be skipped as far as I can tell, so it is all routing. So, everything you do for the first 17 minutes is all smaller puzzles building up to getting the broomstick and the potion.

To get the potion, you need to rescue the druid from the Goblin's fortress, and give the rescued Druid the Toadsbane from Skull Island in the swamps. Then you duel the witch in her hut, grab the broomstick, and high-tail it outta there once she turns into a Dragon. To get the broomstick, you need to have given the staff and 30 gold pcs to the wizards in the bar, and you need to have learned the magic words from the tree in the mountains. To enter the Tower, you need both the broomstick and the Druid's potion. Regarding the route, it can vary wildly up until entering the Tower for the last 5 1/2 minutes of the game. I'm guessing that possibly as low as 20 minutes would be do-able, just extremely difficult. A lot of little bits of time are lost in all the inventory-management, movement, item-usage, and so on throughout the run, so there is a lot of room to improve. I predict that a lot of time could be saved from this run purely by being a faster and more accurate clicker than me. Sadly, the DOS version is the fastest, because the voice acting can't be sped up, so we're stuck with the DOS version with inferior sound quality, but it's a trade-off we'll have to live with. This game is unique in that it has a "Speed mode" built in to the game by pressing CTRL+F, and then CTRL+F1 further speeds up the subtitles, so this game moves very quickly for a point-and-click adventure. There are a few tweaks I still need to do (mostly finding the fastest dialogue pathing) and then it's just execution. This is more of a proof-of-concept run rather than a refined speedrun, mostly nailing down the route. In this game, any% is basically the only worthwhile category, because there are only 2 additional items you could pick up for 100%, but you don't even use them, so forget it. Similar to my King's Quest VI run last time, I'm recording using OBS and ScummVM, running the MS-DOS version of the game from GOG.com. I start time when you gain control in Calypso's hut at the beginning of the game, and end timing when you use the wax bucket on Sordid in the Fiery Pits of Rondar.

I didn't include the splits in the video recording this time, but I had them running next to the game while playing. Here we have my next point-and-click adventure game speedrun, this time for Simon The Sorcerer in 23:00.
